#include "stdinc.h"
#include "dat.h"
#include "fns.h"
typedef struct ICache ICache;
struct ICache
{
QLock lock; /* locks hash table & all associated data */
Rendez full;
IEntry **heads; /* heads of all the hash chains */
int bits; /* bits to use for indexing heads */
u32int size; /* number of heads; == 1 << bits, should be < entries */
IEntry *base; /* all allocated hash table entries */
IEntry *free;
u32int entries; /* elements in base */
IEntry *dirty; /* chain of dirty elements */
u32int ndirty;
u32int maxdirty;
u32int unused; /* index of first unused element in base */
u32int stolen; /* last head from which an element was stolen */
Arena *last[4];
Arena *lastload;
int nlast;
};
int icacheprefetch = 0; /* interferes with playing music via vacfs */
static ICache icache;
static IEntry *icachealloc(IAddr *ia, u8int *score);
/*
* bits is the number of bits in the icache hash table
* depth is the average depth
* memory usage is about (1<<bits) * depth * sizeof(IEntry) + (1<<bits) * sizeof(IEntry*)
*/
void
initicache(int bits, int depth)
{
icache.bits = bits;
icache.size = 1 << bits;
icache.entries = depth * icache.size;
icache.maxdirty = icache.entries/2;
icache.base = MKNZ(IEntry, icache.entries);
icache.heads = MKNZ(IEntry*, icache.size);
icache.full.l = &icache.lock;
setstat(StatIcacheSize, icache.entries);
}
ulong
icachedirtyfrac(void)
{
return (vlong)icache.ndirty*IcacheFrac / icache.entries;
}
u32int
hashbits(u8int *sc, int bits)
{
u32int v;
v = (sc[0] << 24) | (sc[1] << 16) | (sc[2] << 8) | sc[3];
if(bits < 32)
v >>= (32 - bits);
return v;
}
static void
loadarenaclumps(Arena *arena, u64int aa)
{
ulong i;
ClumpInfo ci;
IAddr ia;
for(i=0; i<arena->memstats.clumps; i++){
if(readclumpinfo(arena, i, &ci) < 0)
break;
ia.type = ci.type;
ia.size = ci.uncsize;
ia.blocks = (ci.size + ClumpSize + (1 << ABlockLog) - 1) >> ABlockLog;
ia.addr = aa;
aa += ClumpSize + ci.size;
if(ia.type != VtCorruptType)
insertscore(ci.score, &ia, 0);
}
}
int
_lookupscore(u8int *score, int type, IAddr *ia, int *rac)
{
u32int h;
IEntry *ie, *last;
qlock(&icache.lock);
h = hashbits(score, icache.bits);
last = nil;
for(ie = icache.heads[h]; ie != nil; ie = ie->next){
if((ie->ia.type == type || type == -1) && scorecmp(ie->score, score)==0){
if(last != nil)
last->next = ie->next;
else
icache.heads[h] = ie->next;
addstat(StatIcacheHit, 1);
if(rac)
ie->rac = 1;
trace(TraceLump, "lookupscore incache");
ie->next = icache.heads[h];
icache.heads[h] = ie;
*ia = ie->ia;
if(rac)
*rac = ie->rac;
qunlock(&icache.lock);
return 0;
}
last = ie;
}
addstat(StatIcacheMiss, 1);
qunlock(&icache.lock);
return -1;
}
/*
ZZZ need to think about evicting the correct IEntry,
and writing back the wtime.
* look up data score in the index cache
* if this fails, pull it in from the disk index table, if it exists.
*
* must be called with the lump for this score locked
*/
int
lookupscore(u8int *score, int type, IAddr *ia, int *rac)
{
IEntry d, *ie;
u32int h;
u64int aa;
Arena *load;
int i, ret;
uint ms;
aa = 0;
ms = msec();
trace(TraceLump, "lookupscore %V.%d", score, type);
ret = 0;
if(_lookupscore(score, type, ia, rac) < 0){
if(loadientry(mainindex, score, type, &d) < 0){
ret = -1;
goto out;
}
/* failed in cache but found on disk - fill cache. */
trace(TraceLump, "lookupscore loaded");
addstat(StatIcacheFill, 1);
/*
* no one else can load an entry for this score,
* since we have this score's lump's lock.
*/
qlock(&icache.lock);
/*
* If we notice that all the hits are coming from one arena,
* load the table of contents for that arena into the cache.
*/
load = nil;
h = hashbits(score, icache.bits);
ie = icachealloc(&d.ia, score);
if(icacheprefetch){
icache.last[icache.nlast++%nelem(icache.last)] = amapitoa(mainindex, ie->ia.addr, &aa);
aa = ie->ia.addr - aa; /* compute base addr of arena */
for(i=0; i<nelem(icache.last); i++)
if(icache.last[i] != icache.last[0])
break;
if(i==nelem(icache.last) && icache.lastload != icache.last[0]){
load = icache.last[0];
icache.lastload = load;
}
}
ie->next = icache.heads[h];
icache.heads[h] = ie;
*ia = ie->ia;
*rac = ie->rac;
qunlock(&icache.lock);
if(load){
trace(TraceProc, "preload 0x%llux", aa);
loadarenaclumps(load, aa);
}
}
out:
ms = msec() - ms;
addstat2(StatIcacheRead, 1, StatIcacheReadTime, ms);
return ret;
}
/*
* insert a new element in the hash table.
*/
int
insertscore(u8int *score, IAddr *ia, int write)
{
IEntry *ie, se;
u32int h;
trace(TraceLump, "insertscore enter");
if(write)
addstat(StatIcacheWrite, 1);
else
addstat(StatIcachePrefetch, 1);
qlock(&icache.lock);
h = hashbits(score, icache.bits);
ie = icachealloc(ia, score);
if(write){
icache.ndirty++;
setstat(StatIcacheDirty, icache.ndirty);
delaykickicache();
ie->dirty = 1;
}
ie->next = icache.heads[h];
icache.heads[h] = ie;
se = *ie;
qunlock(&icache.lock);
if(write && icache.ndirty >= icache.maxdirty)
kickicache();
/*
* It's okay not to do this under icache.lock.
* Calling insertscore only happens when we hold
* the lump, meaning any searches for this block
* will hit in the lump cache until after we return.
*/
markbloomfilter(mainindex->bloom, score);
return 0;
}
/*
* allocate a index cache entry which hasn't been used in a while.
* must be called with icache.lock locked
* if the score is already in the table, update the entry.
*/
static IEntry *
icachealloc(IAddr *ia, u8int *score)
{
int i;
IEntry *ie, *last, *clean, *lastclean;
u32int h;
h = hashbits(score, icache.bits);
last = nil;
for(ie = icache.heads[h]; ie != nil; ie = ie->next){
if(ie->ia.type == ia->type && scorecmp(ie->score, score)==0){
if(last != nil)
last->next = ie->next;
else
icache.heads[h] = ie->next;
trace(TraceLump, "icachealloc hit");
ie->rac = 1;
return ie;
}
last = ie;
}
h = icache.unused;
if(h < icache.entries){
ie = &icache.base[h++];
icache.unused = h;
trace(TraceLump, "icachealloc unused");
goto Found;
}
if((ie = icache.free) != nil){
icache.free = ie->next;
goto Found;
}
h = icache.stolen;
for(i=0;; i++){
h++;
if(h >= icache.size)
h = 0;
if(i == icache.size){
trace(TraceLump, "icachealloc sleep");
addstat(StatIcacheStall, 1);
while(icache.ndirty == icache.entries){
/*
* This is a bit suspect. Kickicache will wake up the
* icachewritecoord, but if all the index entries are for
* unflushed disk blocks, icachewritecoord won't be
* able to do much. It always rewakes everyone when
* it thinks it is done, though, so at least we'll go around
* the while loop again. Also, if icachewritecoord sees
* that the disk state hasn't change at all since the last
* time around, it kicks the disk. This needs to be
* rethought, but it shouldn't deadlock anymore.
*/
kickicache();
rsleep(&icache.full);
}
addstat(StatIcacheStall, -1);
i = 0;
}
lastclean = nil;
clean = nil;
last = nil;
for(ie=icache.heads[h]; ie; last=ie, ie=ie->next){
if(!ie->dirty){
clean = ie;
lastclean = last;
}
}
if(clean){
if(lastclean)
lastclean->next = clean->next;
else
icache.heads[h] = clean->next;
clean->next = nil;
icache.stolen = h;
ie = clean;
trace(TraceLump, "icachealloc steal");
goto Found;
}
}
Found:
ie->ia = *ia;
scorecp(ie->score, score);
ie->rac = 0;
return ie;
}
IEntry*
icachedirty(u32int lo, u32int hi, u64int limit)
{
int i;
u32int h;
IEntry *ie, *dirty;
dirty = nil;
trace(TraceProc, "icachedirty enter");
qlock(&icache.lock);
for(i=0; i<icache.size; i++)
for(ie = icache.heads[i]; ie; ie=ie->next)
if(ie->dirty && ie->ia.addr != 0 && ie->ia.addr < limit){
h = hashbits(ie->score, 32);
if(lo <= h && h <= hi){
ie->nextdirty = dirty;
dirty = ie;
}
}
qunlock(&icache.lock);
trace(TraceProc, "icachedirty exit");
if(dirty == nil)
flushdcache();
return dirty;
}
void
icacheclean(IEntry *ie)
{
trace(TraceProc, "icachedirty enter");
qlock(&icache.lock);
for(; ie; ie=ie->nextdirty){
icache.ndirty--;
ie->dirty = 0;
}
setstat(StatIcacheDirty, icache.ndirty);
rwakeupall(&icache.full);
qunlock(&icache.lock);
trace(TraceProc, "icachedirty exit");
}
void
emptyicache(void)
{
int i;
IEntry *ie, **lie;
qlock(&icache.lock);
for(i=0; i<icache.size; i++)
for(lie=&icache.heads[i]; (ie=*lie); ){
if(ie->dirty == 0){
*lie = ie->next;
ie->next = icache.free;
icache.free = ie;
}else
lie = &ie->next;
}
qunlock(&icache.lock);
}
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