#include <u.h>
#include <libc.h>
#include <draw.h>
#include <memdraw.h>
#include <memlayer.h>
#include <pool.h>
/*
* Hide puts that portion of screenr now on the screen into the window's save area.
* Expose puts that portion of screenr now in the save area onto the screen.
*
* Hide and Expose both require that the layer structures in the screen
* match the geometry they are being asked to update, that is, they update the
* save area (hide) or screen (expose) based on what those structures tell them.
* This means they must be called at the correct time during window shuffles.
*/
static
void
lhideop(Memimage *src, Rectangle screenr, Rectangle clipr, void *etc, int insave)
{
Rectangle r;
Memlayer *l;
USED(clipr.min.x);
USED(insave);
l = etc;
if(src != l->save){ /* do nothing if src is already in save area */
r = rectsubpt(screenr, l->delta);
memdraw(l->save, r, src, screenr.min, nil, screenr.min, S);
}
}
void
memlhide(Memimage *i, Rectangle screenr)
{
if(i->layer->save == nil)
return;
if(rectclip(&screenr, i->layer->screen->image->r) == 0)
return;
_memlayerop(lhideop, i, screenr, screenr, i->layer);
}
static
void
lexposeop(Memimage *dst, Rectangle screenr, Rectangle clipr, void *etc, int insave)
{
Memlayer *l;
Rectangle r;
USED(clipr.min.x);
if(insave) /* if dst is save area, don't bother */
return;
l = etc;
r = rectsubpt(screenr, l->delta);
if(l->save)
memdraw(dst, screenr, l->save, r.min, nil, r.min, S);
else
l->refreshfn(dst, r, l->refreshptr);
}
void
memlexpose(Memimage *i, Rectangle screenr)
{
if(rectclip(&screenr, i->layer->screen->image->r) == 0)
return;
_memlayerop(lexposeop, i, screenr, screenr, i->layer);
}
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