#include "tex.h"
range(x0, y0, x1, y1)
double x0, y0, x1, y1;
{
e1->xmin = x0;
e1->ymin = y0;
if (x1-x0 < .0000001*e1->sidex)
x1=x0+.0000001;
if (y1-y0 < .0000001*e1->sidey)
y1=y0+.0000001;
e1->scalex = e0->scalex*e1->sidex / (x1 - x0);
e1->scaley = e0->scaley*e1->sidey / (y1 - y0);
}
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