// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build js,wasm
package js
import "sync"
var (
funcsMu sync.Mutex
funcs = make(map[uint32]func(Value, []Value) interface{})
nextFuncID uint32 = 1
)
var _ Wrapper = Func{} // Func must implement Wrapper
// Func is a wrapped Go function to be called by JavaScript.
type Func struct {
Value // the JavaScript function that invokes the Go function
id uint32
}
// FuncOf returns a wrapped function.
//
// Invoking the JavaScript function will synchronously call the Go function fn with the value of JavaScript's
// "this" keyword and the arguments of the invocation.
// The return value of the invocation is the result of the Go function mapped back to JavaScript according to ValueOf.
//
// A wrapped function triggered during a call from Go to JavaScript gets executed on the same goroutine.
// A wrapped function triggered by JavaScript's event loop gets executed on an extra goroutine.
// Blocking operations in the wrapped function will block the event loop.
// As a consequence, if one wrapped function blocks, other wrapped funcs will not be processed.
// A blocking function should therefore explicitly start a new goroutine.
//
// Func.Release must be called to free up resources when the function will not be used any more.
func FuncOf(fn func(this Value, args []Value) interface{}) Func {
funcsMu.Lock()
id := nextFuncID
nextFuncID++
funcs[id] = fn
funcsMu.Unlock()
return Func{
id: id,
Value: jsGo.Call("_makeFuncWrapper", id),
}
}
// Release frees up resources allocated for the function.
// The function must not be invoked after calling Release.
func (c Func) Release() {
funcsMu.Lock()
delete(funcs, c.id)
funcsMu.Unlock()
}
// setEventHandler is defined in the runtime package.
func setEventHandler(fn func())
func init() {
setEventHandler(handleEvent)
}
func handleEvent() {
cb := jsGo.Get("_pendingEvent")
if cb == Null() {
return
}
jsGo.Set("_pendingEvent", Null())
id := uint32(cb.Get("id").Int())
if id == 0 { // zero indicates deadlock
select {}
}
funcsMu.Lock()
f, ok := funcs[id]
funcsMu.Unlock()
if !ok {
Global().Get("console").Call("error", "call to released function")
return
}
this := cb.Get("this")
argsObj := cb.Get("args")
args := make([]Value, argsObj.Length())
for i := range args {
args[i] = argsObj.Index(i)
}
result := f(this, args)
cb.Set("result", result)
}
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