// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Export guts for testing.
package runtime
import (
"runtime/internal/atomic"
"runtime/internal/sys"
"unsafe"
)
var Fadd64 = fadd64
var Fsub64 = fsub64
var Fmul64 = fmul64
var Fdiv64 = fdiv64
var F64to32 = f64to32
var F32to64 = f32to64
var Fcmp64 = fcmp64
var Fintto64 = fintto64
var F64toint = f64toint
var Entersyscall = entersyscall
var Exitsyscall = exitsyscall
var LockedOSThread = lockedOSThread
var Xadduintptr = atomic.Xadduintptr
var FuncPC = funcPC
var Fastlog2 = fastlog2
var Atoi = atoi
var Atoi32 = atoi32
var Nanotime = nanotime
var PhysHugePageSize = physHugePageSize
type LFNode struct {
Next uint64
Pushcnt uintptr
}
func LFStackPush(head *uint64, node *LFNode) {
(*lfstack)(head).push((*lfnode)(unsafe.Pointer(node)))
}
func LFStackPop(head *uint64) *LFNode {
return (*LFNode)(unsafe.Pointer((*lfstack)(head).pop()))
}
func GCMask(x interface{}) (ret []byte) {
systemstack(func() {
ret = getgcmask(x)
})
return
}
func RunSchedLocalQueueTest() {
_p_ := new(p)
gs := make([]g, len(_p_.runq))
for i := 0; i < len(_p_.runq); i++ {
if g, _ := runqget(_p_); g != nil {
throw("runq is not empty initially")
}
for j := 0; j < i; j++ {
runqput(_p_, &gs[i], false)
}
for j := 0; j < i; j++ {
if g, _ := runqget(_p_); g != &gs[i] {
print("bad element at iter ", i, "/", j, "\n")
throw("bad element")
}
}
if g, _ := runqget(_p_); g != nil {
throw("runq is not empty afterwards")
}
}
}
func RunSchedLocalQueueStealTest() {
p1 := new(p)
p2 := new(p)
gs := make([]g, len(p1.runq))
for i := 0; i < len(p1.runq); i++ {
for j := 0; j < i; j++ {
gs[j].sig = 0
runqput(p1, &gs[j], false)
}
gp := runqsteal(p2, p1, true)
s := 0
if gp != nil {
s++
gp.sig++
}
for {
gp, _ = runqget(p2)
if gp == nil {
break
}
s++
gp.sig++
}
for {
gp, _ = runqget(p1)
if gp == nil {
break
}
gp.sig++
}
for j := 0; j < i; j++ {
if gs[j].sig != 1 {
print("bad element ", j, "(", gs[j].sig, ") at iter ", i, "\n")
throw("bad element")
}
}
if s != i/2 && s != i/2+1 {
print("bad steal ", s, ", want ", i/2, " or ", i/2+1, ", iter ", i, "\n")
throw("bad steal")
}
}
}
func RunSchedLocalQueueEmptyTest(iters int) {
// Test that runq is not spuriously reported as empty.
// Runq emptiness affects scheduling decisions and spurious emptiness
// can lead to underutilization (both runnable Gs and idle Ps coexist
// for arbitrary long time).
done := make(chan bool, 1)
p := new(p)
gs := make([]g, 2)
ready := new(uint32)
for i := 0; i < iters; i++ {
*ready = 0
next0 := (i & 1) == 0
next1 := (i & 2) == 0
runqput(p, &gs[0], next0)
go func() {
for atomic.Xadd(ready, 1); atomic.Load(ready) != 2; {
}
if runqempty(p) {
println("next:", next0, next1)
throw("queue is empty")
}
done <- true
}()
for atomic.Xadd(ready, 1); atomic.Load(ready) != 2; {
}
runqput(p, &gs[1], next1)
runqget(p)
<-done
runqget(p)
}
}
var (
StringHash = stringHash
BytesHash = bytesHash
Int32Hash = int32Hash
Int64Hash = int64Hash
MemHash = memhash
MemHash32 = memhash32
MemHash64 = memhash64
EfaceHash = efaceHash
IfaceHash = ifaceHash
)
var UseAeshash = &useAeshash
func MemclrBytes(b []byte) {
s := (*slice)(unsafe.Pointer(&b))
memclrNoHeapPointers(s.array, uintptr(s.len))
}
var HashLoad = &hashLoad
// entry point for testing
func GostringW(w []uint16) (s string) {
systemstack(func() {
s = gostringw(&w[0])
})
return
}
type Uintreg sys.Uintreg
var Open = open
var Close = closefd
var Read = read
var Write = write
func Envs() []string { return envs }
func SetEnvs(e []string) { envs = e }
var BigEndian = sys.BigEndian
// For benchmarking.
func BenchSetType(n int, x interface{}) {
e := *efaceOf(&x)
t := e._type
var size uintptr
var p unsafe.Pointer
switch t.kind & kindMask {
case kindPtr:
t = (*ptrtype)(unsafe.Pointer(t)).elem
size = t.size
p = e.data
case kindSlice:
slice := *(*struct {
ptr unsafe.Pointer
len, cap uintptr
})(e.data)
t = (*slicetype)(unsafe.Pointer(t)).elem
size = t.size * slice.len
p = slice.ptr
}
allocSize := roundupsize(size)
systemstack(func() {
for i := 0; i < n; i++ {
heapBitsSetType(uintptr(p), allocSize, size, t)
}
})
}
const PtrSize = sys.PtrSize
var ForceGCPeriod = &forcegcperiod
// SetTracebackEnv is like runtime/debug.SetTraceback, but it raises
// the "environment" traceback level, so later calls to
// debug.SetTraceback (e.g., from testing timeouts) can't lower it.
func SetTracebackEnv(level string) {
setTraceback(level)
traceback_env = traceback_cache
}
var ReadUnaligned32 = readUnaligned32
var ReadUnaligned64 = readUnaligned64
func CountPagesInUse() (pagesInUse, counted uintptr) {
stopTheWorld("CountPagesInUse")
pagesInUse = uintptr(mheap_.pagesInUse)
for _, s := range mheap_.allspans {
if s.state == mSpanInUse {
counted += s.npages
}
}
startTheWorld()
return
}
func Fastrand() uint32 { return fastrand() }
func Fastrandn(n uint32) uint32 { return fastrandn(n) }
type ProfBuf profBuf
func NewProfBuf(hdrsize, bufwords, tags int) *ProfBuf {
return (*ProfBuf)(newProfBuf(hdrsize, bufwords, tags))
}
func (p *ProfBuf) Write(tag *unsafe.Pointer, now int64, hdr []uint64, stk []uintptr) {
(*profBuf)(p).write(tag, now, hdr, stk)
}
const (
ProfBufBlocking = profBufBlocking
ProfBufNonBlocking = profBufNonBlocking
)
func (p *ProfBuf) Read(mode profBufReadMode) ([]uint64, []unsafe.Pointer, bool) {
return (*profBuf)(p).read(profBufReadMode(mode))
}
func (p *ProfBuf) Close() {
(*profBuf)(p).close()
}
// ReadMemStatsSlow returns both the runtime-computed MemStats and
// MemStats accumulated by scanning the heap.
func ReadMemStatsSlow() (base, slow MemStats) {
stopTheWorld("ReadMemStatsSlow")
// Run on the system stack to avoid stack growth allocation.
systemstack(func() {
// Make sure stats don't change.
getg().m.mallocing++
readmemstats_m(&base)
// Initialize slow from base and zero the fields we're
// recomputing.
slow = base
slow.Alloc = 0
slow.TotalAlloc = 0
slow.Mallocs = 0
slow.Frees = 0
slow.HeapReleased = 0
var bySize [_NumSizeClasses]struct {
Mallocs, Frees uint64
}
// Add up current allocations in spans.
for _, s := range mheap_.allspans {
if s.state != mSpanInUse {
continue
}
if sizeclass := s.spanclass.sizeclass(); sizeclass == 0 {
slow.Mallocs++
slow.Alloc += uint64(s.elemsize)
} else {
slow.Mallocs += uint64(s.allocCount)
slow.Alloc += uint64(s.allocCount) * uint64(s.elemsize)
bySize[sizeclass].Mallocs += uint64(s.allocCount)
}
}
// Add in frees. readmemstats_m flushed the cached stats, so
// these are up-to-date.
var smallFree uint64
slow.Frees = mheap_.nlargefree
for i := range mheap_.nsmallfree {
slow.Frees += mheap_.nsmallfree[i]
bySize[i].Frees = mheap_.nsmallfree[i]
bySize[i].Mallocs += mheap_.nsmallfree[i]
smallFree += mheap_.nsmallfree[i] * uint64(class_to_size[i])
}
slow.Frees += memstats.tinyallocs
slow.Mallocs += slow.Frees
slow.TotalAlloc = slow.Alloc + mheap_.largefree + smallFree
for i := range slow.BySize {
slow.BySize[i].Mallocs = bySize[i].Mallocs
slow.BySize[i].Frees = bySize[i].Frees
}
for i := mheap_.free.start(0, 0); i.valid(); i = i.next() {
slow.HeapReleased += uint64(i.span().released())
}
// Unused space in the current arena also counts as released space.
slow.HeapReleased += uint64(mheap_.curArena.end - mheap_.curArena.base)
getg().m.mallocing--
})
startTheWorld()
return
}
// BlockOnSystemStack switches to the system stack, prints "x\n" to
// stderr, and blocks in a stack containing
// "runtime.blockOnSystemStackInternal".
func BlockOnSystemStack() {
systemstack(blockOnSystemStackInternal)
}
func blockOnSystemStackInternal() {
print("x\n")
lock(&deadlock)
lock(&deadlock)
}
type RWMutex struct {
rw rwmutex
}
func (rw *RWMutex) RLock() {
rw.rw.rlock()
}
func (rw *RWMutex) RUnlock() {
rw.rw.runlock()
}
func (rw *RWMutex) Lock() {
rw.rw.lock()
}
func (rw *RWMutex) Unlock() {
rw.rw.unlock()
}
const RuntimeHmapSize = unsafe.Sizeof(hmap{})
func MapBucketsCount(m map[int]int) int {
h := *(**hmap)(unsafe.Pointer(&m))
return 1 << h.B
}
func MapBucketsPointerIsNil(m map[int]int) bool {
h := *(**hmap)(unsafe.Pointer(&m))
return h.buckets == nil
}
func LockOSCounts() (external, internal uint32) {
g := getg()
if g.m.lockedExt+g.m.lockedInt == 0 {
if g.lockedm != 0 {
panic("lockedm on non-locked goroutine")
}
} else {
if g.lockedm == 0 {
panic("nil lockedm on locked goroutine")
}
}
return g.m.lockedExt, g.m.lockedInt
}
//go:noinline
func TracebackSystemstack(stk []uintptr, i int) int {
if i == 0 {
pc, sp := getcallerpc(), getcallersp()
return gentraceback(pc, sp, 0, getg(), 0, &stk[0], len(stk), nil, nil, _TraceJumpStack)
}
n := 0
systemstack(func() {
n = TracebackSystemstack(stk, i-1)
})
return n
}
func KeepNArenaHints(n int) {
hint := mheap_.arenaHints
for i := 1; i < n; i++ {
hint = hint.next
if hint == nil {
return
}
}
hint.next = nil
}
// MapNextArenaHint reserves a page at the next arena growth hint,
// preventing the arena from growing there, and returns the range of
// addresses that are no longer viable.
func MapNextArenaHint() (start, end uintptr) {
hint := mheap_.arenaHints
addr := hint.addr
if hint.down {
start, end = addr-heapArenaBytes, addr
addr -= physPageSize
} else {
start, end = addr, addr+heapArenaBytes
}
sysReserve(unsafe.Pointer(addr), physPageSize)
return
}
func GetNextArenaHint() uintptr {
return mheap_.arenaHints.addr
}
type G = g
func Getg() *G {
return getg()
}
//go:noinline
func PanicForTesting(b []byte, i int) byte {
return unexportedPanicForTesting(b, i)
}
//go:noinline
func unexportedPanicForTesting(b []byte, i int) byte {
return b[i]
}
func G0StackOverflow() {
systemstack(func() {
stackOverflow(nil)
})
}
func stackOverflow(x *byte) {
var buf [256]byte
stackOverflow(&buf[0])
}
func MapTombstoneCheck(m map[int]int) {
// Make sure emptyOne and emptyRest are distributed correctly.
// We should have a series of filled and emptyOne cells, followed by
// a series of emptyRest cells.
h := *(**hmap)(unsafe.Pointer(&m))
i := interface{}(m)
t := *(**maptype)(unsafe.Pointer(&i))
for x := 0; x < 1<<h.B; x++ {
b0 := (*bmap)(add(h.buckets, uintptr(x)*uintptr(t.bucketsize)))
n := 0
for b := b0; b != nil; b = b.overflow(t) {
for i := 0; i < bucketCnt; i++ {
if b.tophash[i] != emptyRest {
n++
}
}
}
k := 0
for b := b0; b != nil; b = b.overflow(t) {
for i := 0; i < bucketCnt; i++ {
if k < n && b.tophash[i] == emptyRest {
panic("early emptyRest")
}
if k >= n && b.tophash[i] != emptyRest {
panic("late non-emptyRest")
}
if k == n-1 && b.tophash[i] == emptyOne {
panic("last non-emptyRest entry is emptyOne")
}
k++
}
}
}
}
// UnscavHugePagesSlow returns the value of mheap_.freeHugePages
// and the number of unscavenged huge pages calculated by
// scanning the heap.
func UnscavHugePagesSlow() (uintptr, uintptr) {
var base, slow uintptr
// Run on the system stack to avoid deadlock from stack growth
// trying to acquire the heap lock.
systemstack(func() {
lock(&mheap_.lock)
base = mheap_.free.unscavHugePages
for _, s := range mheap_.allspans {
if s.state == mSpanFree && !s.scavenged {
slow += s.hugePages()
}
}
unlock(&mheap_.lock)
})
return base, slow
}
// Span is a safe wrapper around an mspan, whose memory
// is managed manually.
type Span struct {
*mspan
}
func AllocSpan(base, npages uintptr, scavenged bool) Span {
var s *mspan
systemstack(func() {
lock(&mheap_.lock)
s = (*mspan)(mheap_.spanalloc.alloc())
unlock(&mheap_.lock)
})
s.init(base, npages)
s.scavenged = scavenged
return Span{s}
}
func (s *Span) Free() {
systemstack(func() {
lock(&mheap_.lock)
mheap_.spanalloc.free(unsafe.Pointer(s.mspan))
unlock(&mheap_.lock)
})
s.mspan = nil
}
func (s Span) Base() uintptr {
return s.mspan.base()
}
func (s Span) Pages() uintptr {
return s.mspan.npages
}
type TreapIterType treapIterType
const (
TreapIterScav TreapIterType = TreapIterType(treapIterScav)
TreapIterHuge = TreapIterType(treapIterHuge)
TreapIterBits = treapIterBits
)
type TreapIterFilter treapIterFilter
func TreapFilter(mask, match TreapIterType) TreapIterFilter {
return TreapIterFilter(treapFilter(treapIterType(mask), treapIterType(match)))
}
func (s Span) MatchesIter(mask, match TreapIterType) bool {
return treapFilter(treapIterType(mask), treapIterType(match)).matches(s.treapFilter())
}
type TreapIter struct {
treapIter
}
func (t TreapIter) Span() Span {
return Span{t.span()}
}
func (t TreapIter) Valid() bool {
return t.valid()
}
func (t TreapIter) Next() TreapIter {
return TreapIter{t.next()}
}
func (t TreapIter) Prev() TreapIter {
return TreapIter{t.prev()}
}
// Treap is a safe wrapper around mTreap for testing.
//
// It must never be heap-allocated because mTreap is
// notinheap.
//
//go:notinheap
type Treap struct {
mTreap
}
func (t *Treap) Start(mask, match TreapIterType) TreapIter {
return TreapIter{t.start(treapIterType(mask), treapIterType(match))}
}
func (t *Treap) End(mask, match TreapIterType) TreapIter {
return TreapIter{t.end(treapIterType(mask), treapIterType(match))}
}
func (t *Treap) Insert(s Span) {
// mTreap uses a fixalloc in mheap_ for treapNode
// allocation which requires the mheap_ lock to manipulate.
// Locking here is safe because the treap itself never allocs
// or otherwise ends up grabbing this lock.
systemstack(func() {
lock(&mheap_.lock)
t.insert(s.mspan)
unlock(&mheap_.lock)
})
t.CheckInvariants()
}
func (t *Treap) Find(npages uintptr) TreapIter {
return TreapIter{t.find(npages)}
}
func (t *Treap) Erase(i TreapIter) {
// mTreap uses a fixalloc in mheap_ for treapNode
// freeing which requires the mheap_ lock to manipulate.
// Locking here is safe because the treap itself never allocs
// or otherwise ends up grabbing this lock.
systemstack(func() {
lock(&mheap_.lock)
t.erase(i.treapIter)
unlock(&mheap_.lock)
})
t.CheckInvariants()
}
func (t *Treap) RemoveSpan(s Span) {
// See Erase about locking.
systemstack(func() {
lock(&mheap_.lock)
t.removeSpan(s.mspan)
unlock(&mheap_.lock)
})
t.CheckInvariants()
}
func (t *Treap) Size() int {
i := 0
t.mTreap.treap.walkTreap(func(t *treapNode) {
i++
})
return i
}
func (t *Treap) CheckInvariants() {
t.mTreap.treap.walkTreap(checkTreapNode)
t.mTreap.treap.validateInvariants()
}
func RunGetgThreadSwitchTest() {
// Test that getg works correctly with thread switch.
// With gccgo, if we generate getg inlined, the backend
// may cache the address of the TLS variable, which
// will become invalid after a thread switch. This test
// checks that the bad caching doesn't happen.
ch := make(chan int)
go func(ch chan int) {
ch <- 5
LockOSThread()
}(ch)
g1 := getg()
// Block on a receive. This is likely to get us a thread
// switch. If we yield to the sender goroutine, it will
// lock the thread, forcing us to resume on a different
// thread.
<-ch
g2 := getg()
if g1 != g2 {
panic("g1 != g2")
}
// Also test getg after some control flow, as the
// backend is sensitive to control flow.
g3 := getg()
if g1 != g3 {
panic("g1 != g3")
}
}
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