// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gc
import (
"fmt"
"math"
"math/big"
)
// implements float arithmetic
const (
// Maximum size in bits for Mpints before signalling
// overflow and also mantissa precision for Mpflts.
Mpprec = 512
// Turn on for constant arithmetic debugging output.
Mpdebug = false
)
// Mpflt represents a floating-point constant.
type Mpflt struct {
Val big.Float
}
// Mpcplx represents a complex constant.
type Mpcplx struct {
Real Mpflt
Imag Mpflt
}
// Use newMpflt (not new(Mpflt)!) to get the correct default precision.
func newMpflt() *Mpflt {
var a Mpflt
a.Val.SetPrec(Mpprec)
return &a
}
// Use newMpcmplx (not new(Mpcplx)!) to get the correct default precision.
func newMpcmplx() *Mpcplx {
var a Mpcplx
a.Real = *newMpflt()
a.Imag = *newMpflt()
return &a
}
func (a *Mpflt) SetInt(b *Mpint) {
if b.checkOverflow(0) {
// sign doesn't really matter but copy anyway
a.Val.SetInf(b.Val.Sign() < 0)
return
}
a.Val.SetInt(&b.Val)
}
func (a *Mpflt) Set(b *Mpflt) {
a.Val.Set(&b.Val)
}
func (a *Mpflt) Add(b *Mpflt) {
if Mpdebug {
fmt.Printf("\n%v + %v", a, b)
}
a.Val.Add(&a.Val, &b.Val)
if Mpdebug {
fmt.Printf(" = %v\n\n", a)
}
}
func (a *Mpflt) AddFloat64(c float64) {
var b Mpflt
b.SetFloat64(c)
a.Add(&b)
}
func (a *Mpflt) Sub(b *Mpflt) {
if Mpdebug {
fmt.Printf("\n%v - %v", a, b)
}
a.Val.Sub(&a.Val, &b.Val)
if Mpdebug {
fmt.Printf(" = %v\n\n", a)
}
}
func (a *Mpflt) Mul(b *Mpflt) {
if Mpdebug {
fmt.Printf("%v\n * %v\n", a, b)
}
a.Val.Mul(&a.Val, &b.Val)
if Mpdebug {
fmt.Printf(" = %v\n\n", a)
}
}
func (a *Mpflt) MulFloat64(c float64) {
var b Mpflt
b.SetFloat64(c)
a.Mul(&b)
}
func (a *Mpflt) Quo(b *Mpflt) {
if Mpdebug {
fmt.Printf("%v\n / %v\n", a, b)
}
a.Val.Quo(&a.Val, &b.Val)
if Mpdebug {
fmt.Printf(" = %v\n\n", a)
}
}
func (a *Mpflt) Cmp(b *Mpflt) int {
return a.Val.Cmp(&b.Val)
}
func (a *Mpflt) CmpFloat64(c float64) int {
if c == 0 {
return a.Val.Sign() // common case shortcut
}
return a.Val.Cmp(big.NewFloat(c))
}
func (a *Mpflt) Float64() float64 {
x, _ := a.Val.Float64()
// check for overflow
if math.IsInf(x, 0) && nsavederrors+nerrors == 0 {
Fatalf("ovf in Mpflt Float64")
}
return x + 0 // avoid -0 (should not be needed, but be conservative)
}
func (a *Mpflt) Float32() float64 {
x32, _ := a.Val.Float32()
x := float64(x32)
// check for overflow
if math.IsInf(x, 0) && nsavederrors+nerrors == 0 {
Fatalf("ovf in Mpflt Float32")
}
return x + 0 // avoid -0 (should not be needed, but be conservative)
}
func (a *Mpflt) SetFloat64(c float64) {
if Mpdebug {
fmt.Printf("\nconst %g", c)
}
// convert -0 to 0
if c == 0 {
c = 0
}
a.Val.SetFloat64(c)
if Mpdebug {
fmt.Printf(" = %v\n", a)
}
}
func (a *Mpflt) Neg() {
// avoid -0
if a.Val.Sign() != 0 {
a.Val.Neg(&a.Val)
}
}
func (a *Mpflt) SetString(as string) {
// TODO(gri) why is this needed?
for len(as) > 0 && (as[0] == ' ' || as[0] == '\t') {
as = as[1:]
}
f, _, err := a.Val.Parse(as, 0)
if err != nil {
yyerror("malformed constant: %s (%v)", as, err)
a.Val.SetFloat64(0)
return
}
if f.IsInf() {
yyerror("constant too large: %s", as)
a.Val.SetFloat64(0)
return
}
// -0 becomes 0
if f.Sign() == 0 && f.Signbit() {
a.Val.SetFloat64(0)
}
}
func (f *Mpflt) String() string {
return f.Val.Text('b', 0)
}
func (fvp *Mpflt) GoString() string {
// determine sign
sign := ""
f := &fvp.Val
if f.Sign() < 0 {
sign = "-"
f = new(big.Float).Abs(f)
}
// Don't try to convert infinities (will not terminate).
if f.IsInf() {
return sign + "Inf"
}
// Use exact fmt formatting if in float64 range (common case):
// proceed if f doesn't underflow to 0 or overflow to inf.
if x, _ := f.Float64(); f.Sign() == 0 == (x == 0) && !math.IsInf(x, 0) {
return fmt.Sprintf("%s%.6g", sign, x)
}
// Out of float64 range. Do approximate manual to decimal
// conversion to avoid precise but possibly slow Float
// formatting.
// f = mant * 2**exp
var mant big.Float
exp := f.MantExp(&mant) // 0.5 <= mant < 1.0
// approximate float64 mantissa m and decimal exponent d
// f ~ m * 10**d
m, _ := mant.Float64() // 0.5 <= m < 1.0
d := float64(exp) * (math.Ln2 / math.Ln10) // log_10(2)
// adjust m for truncated (integer) decimal exponent e
e := int64(d)
m *= math.Pow(10, d-float64(e))
// ensure 1 <= m < 10
switch {
case m < 1-0.5e-6:
// The %.6g format below rounds m to 5 digits after the
// decimal point. Make sure that m*10 < 10 even after
// rounding up: m*10 + 0.5e-5 < 10 => m < 1 - 0.5e6.
m *= 10
e--
case m >= 10:
m /= 10
e++
}
return fmt.Sprintf("%s%.6ge%+d", sign, m, e)
}
// complex multiply v *= rv
// (a, b) * (c, d) = (a*c - b*d, b*c + a*d)
func (v *Mpcplx) Mul(rv *Mpcplx) {
var ac, ad, bc, bd Mpflt
ac.Set(&v.Real)
ac.Mul(&rv.Real) // ac
bd.Set(&v.Imag)
bd.Mul(&rv.Imag) // bd
bc.Set(&v.Imag)
bc.Mul(&rv.Real) // bc
ad.Set(&v.Real)
ad.Mul(&rv.Imag) // ad
v.Real.Set(&ac)
v.Real.Sub(&bd) // ac-bd
v.Imag.Set(&bc)
v.Imag.Add(&ad) // bc+ad
}
// complex divide v /= rv
// (a, b) / (c, d) = ((a*c + b*d), (b*c - a*d))/(c*c + d*d)
func (v *Mpcplx) Div(rv *Mpcplx) bool {
if rv.Real.CmpFloat64(0) == 0 && rv.Imag.CmpFloat64(0) == 0 {
return false
}
var ac, ad, bc, bd, cc_plus_dd Mpflt
cc_plus_dd.Set(&rv.Real)
cc_plus_dd.Mul(&rv.Real) // cc
ac.Set(&rv.Imag)
ac.Mul(&rv.Imag) // dd
cc_plus_dd.Add(&ac) // cc+dd
// We already checked that c and d are not both zero, but we can't
// assume that c²+d² != 0 follows, because for tiny values of c
// and/or d c²+d² can underflow to zero. Check that c²+d² is
// nonzero, return if it's not.
if cc_plus_dd.CmpFloat64(0) == 0 {
return false
}
ac.Set(&v.Real)
ac.Mul(&rv.Real) // ac
bd.Set(&v.Imag)
bd.Mul(&rv.Imag) // bd
bc.Set(&v.Imag)
bc.Mul(&rv.Real) // bc
ad.Set(&v.Real)
ad.Mul(&rv.Imag) // ad
v.Real.Set(&ac)
v.Real.Add(&bd) // ac+bd
v.Real.Quo(&cc_plus_dd) // (ac+bd)/(cc+dd)
v.Imag.Set(&bc)
v.Imag.Sub(&ad) // bc-ad
v.Imag.Quo(&cc_plus_dd) // (bc+ad)/(cc+dd)
return true
}
func (v *Mpcplx) String() string {
return fmt.Sprintf("(%s+%si)", v.Real.String(), v.Imag.String())
}
func (v *Mpcplx) GoString() string {
var re string
sre := v.Real.CmpFloat64(0)
if sre != 0 {
re = v.Real.GoString()
}
var im string
sim := v.Imag.CmpFloat64(0)
if sim != 0 {
im = v.Imag.GoString()
}
switch {
case sre == 0 && sim == 0:
return "0"
case sre == 0:
return im + "i"
case sim == 0:
return re
case sim < 0:
return fmt.Sprintf("(%s%si)", re, im)
default:
return fmt.Sprintf("(%s+%si)", re, im)
}
}
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