/* $OpenLDAP: pkg/ldap/servers/slurpd/replica.c,v 1.23.2.4 2007/01/02 21:44:11 kurt Exp $ */
/* This work is part of OpenLDAP Software <http://www.openldap.org/>.
*
* Copyright 1998-2007 The OpenLDAP Foundation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted only as authorized by the OpenLDAP
* Public License.
*
* A copy of this license is available in file LICENSE in the
* top-level directory of the distribution or, alternatively, at
* <http://www.OpenLDAP.org/license.html>.
*/
/* Portions Copyright (c) 1996 Regents of the University of Michigan.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that this notice is preserved and that due credit is given
* to the University of Michigan at Ann Arbor. The name of the University
* may not be used to endorse or promote products derived from this
* software without specific prior written permission. This software
* is provided ``as is'' without express or implied warranty.
*/
/* ACKNOWLEDGEMENTS:
* This work was originally developed by the University of Michigan
* (as part of U-MICH LDAP).
*/
/*
* replica.c - code to start up replica threads.
*/
#include "portable.h"
#include <stdio.h>
#include <ac/stdlib.h>
#include "slurp.h"
#include "globals.h"
/*
* Just invoke the Ri's process() member function, and log the start and
* finish.
*/
static void *
replicate(
void *ri_arg
)
{
Ri *ri = (Ri *) ri_arg;
Debug( LDAP_DEBUG_ARGS, "begin replication thread for %s:%d\n",
ri->ri_hostname, ri->ri_port, 0 );
ri->ri_process( ri );
Debug( LDAP_DEBUG_ARGS, "end replication thread for %s:%d\n",
ri->ri_hostname, ri->ri_port, 0 );
return NULL;
}
/*
* Start a detached thread for the given replica.
*/
int
start_replica_thread(
Ri *ri
)
{
/* POSIX_THREADS or compatible */
if ( ldap_pvt_thread_create( &(ri->ri_tid), 0, replicate,
(void *) ri ) != 0 ) {
Debug( LDAP_DEBUG_ANY, "replica \"%s:%d\" ldap_pvt_thread_create failed\n",
ri->ri_hostname, ri->ri_port, 0 );
return -1;
}
return 0;
}
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