Plan 9 from Bell Labs’s /usr/web/sources/contrib/ericvh/go-plan9/src/pkg/crypto/md5/md5block.go

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Distributed under the MIT License.
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// MD5 block step.
// In its own file so that a faster assembly or C version
// can be substituted easily.

package md5

// table[i] = int((1<<32) * abs(sin(i+1 radians))).
var table = []uint32{
	// round 1
	0xd76aa478,
	0xe8c7b756,
	0x242070db,
	0xc1bdceee,
	0xf57c0faf,
	0x4787c62a,
	0xa8304613,
	0xfd469501,
	0x698098d8,
	0x8b44f7af,
	0xffff5bb1,
	0x895cd7be,
	0x6b901122,
	0xfd987193,
	0xa679438e,
	0x49b40821,

	// round 2
	0xf61e2562,
	0xc040b340,
	0x265e5a51,
	0xe9b6c7aa,
	0xd62f105d,
	0x2441453,
	0xd8a1e681,
	0xe7d3fbc8,
	0x21e1cde6,
	0xc33707d6,
	0xf4d50d87,
	0x455a14ed,
	0xa9e3e905,
	0xfcefa3f8,
	0x676f02d9,
	0x8d2a4c8a,

	// round3
	0xfffa3942,
	0x8771f681,
	0x6d9d6122,
	0xfde5380c,
	0xa4beea44,
	0x4bdecfa9,
	0xf6bb4b60,
	0xbebfbc70,
	0x289b7ec6,
	0xeaa127fa,
	0xd4ef3085,
	0x4881d05,
	0xd9d4d039,
	0xe6db99e5,
	0x1fa27cf8,
	0xc4ac5665,

	// round 4
	0xf4292244,
	0x432aff97,
	0xab9423a7,
	0xfc93a039,
	0x655b59c3,
	0x8f0ccc92,
	0xffeff47d,
	0x85845dd1,
	0x6fa87e4f,
	0xfe2ce6e0,
	0xa3014314,
	0x4e0811a1,
	0xf7537e82,
	0xbd3af235,
	0x2ad7d2bb,
	0xeb86d391,
}

var shift1 = []uint{7, 12, 17, 22}
var shift2 = []uint{5, 9, 14, 20}
var shift3 = []uint{4, 11, 16, 23}
var shift4 = []uint{6, 10, 15, 21}

func _Block(dig *digest, p []byte) int {
	a := dig.s[0];
	b := dig.s[1];
	c := dig.s[2];
	d := dig.s[3];
	n := 0;
	var X [16]uint32;
	for len(p) >= _Chunk {
		aa, bb, cc, dd := a, b, c, d;

		for i := 0; i < 16; i++ {
			j := i * 4;
			X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24;
		}

		// If this needs to be made faster in the future,
		// the usual trick is to unroll each of these
		// loops by a factor of 4; that lets you replace
		// the shift[] lookups with constants and,
		// with suitable variable renaming in each
		// unrolled body, delete the a, b, c, d = d, a, b, c
		// (or you can let the optimizer do the renaming).

		// Round 1.
		for i := 0; i < 16; i++ {
			x := i;
			t := i;
			s := shift1[i%4];
			f := ((c ^ d) & b) ^ d;
			a += f + X[x] + table[t];
			a = a<<s | a>>(32-s);
			a += b;
			a, b, c, d = d, a, b, c;
		}

		// Round 2.
		for i := 0; i < 16; i++ {
			x := (1 + 5*i) % 16;
			t := 16 + i;
			s := shift2[i%4];
			g := ((b ^ c) & d) ^ c;
			a += g + X[x] + table[t];
			a = a<<s | a>>(32-s);
			a += b;
			a, b, c, d = d, a, b, c;
		}

		// Round 3.
		for i := 0; i < 16; i++ {
			x := (5 + 3*i) % 16;
			t := 32 + i;
			s := shift3[i%4];
			h := b ^ c ^ d;
			a += h + X[x] + table[t];
			a = a<<s | a>>(32-s);
			a += b;
			a, b, c, d = d, a, b, c;
		}

		// Round 4.
		for i := 0; i < 16; i++ {
			x := (7 * i) % 16;
			s := shift4[i%4];
			t := 48 + i;
			ii := c ^ (b | ^d);
			a += ii + X[x] + table[t];
			a = a<<s | a>>(32-s);
			a += b;
			a, b, c, d = d, a, b, c;
		}

		a += aa;
		b += bb;
		c += cc;
		d += dd;

		p = p[_Chunk:];
		n += _Chunk;
	}

	dig.s[0] = a;
	dig.s[1] = b;
	dig.s[2] = c;
	dig.s[3] = d;
	return n;
}

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